Cam Main

Cam Main

New to the world of golf, I started my career with Mackenzie & Ebert in October 2023. With a passion for creating 3D digital environments and landscapes, this was the perfect destination for me to start my journey. The dramatic landscapes of golf courses and their variety are exactly what drew me to this role. I have spent my time at the company primarily learning the processes of making 3D visualisations of courses, as well as helping with a variety of day-to-day office tasks and expanding my overall knowledge of the game and the industry.

I have a strong art background, which led me to do a Game Art degree at Falmouth University where I graduated in 2021. There, I learnt a variety of art workflows ranging from traditional drawing to creating digital 3D environments, assets and characters, the later being where I focused my degree from then on. I acquired knowledge of many different software packages such as Maya, Zbrush, Unreal engine, Unity, Photoshop and Adobe Substance 3D. I have since expanded my software knowledge by learning 3DS Max, Blender, Adobe Premier Pro, AutoCAD and Global Mapper.